# Shoulder Sakimyto v3 Roblox Accessory Spec

## Identity

- Series: `nandarona`
- Character: `sakimyto`
- Item name: `Shoulder Sakimyto v3`
- Internal concept: `Sakimyto Clinger - production mochi grip pose`
- Tagline: `It just watches.`

## Creative Direction

This v3 is the production candidate. It keeps v2's front-facing stare and mochi cling pose, then makes the package more reproducible for Roblox Studio fitting. The body is wider, lower, and deeper for a softer squashed silhouette. The eyes protrude farther forward so they stay distinct in catalog thumbnails. The right hook flap and grip bulge are rounded and oversized enough to read as a shoulder cling without becoming fingers or human hands.

## Generated Source Package

- Right GLB: `shoulder-sakimyto-clinger-v3-right.glb`
- Left GLB: `shoulder-sakimyto-clinger-v3-left.glb`
- Standalone preview: `shoulder-sakimyto-clinger-v3-preview.png`
- Right wear preview: `shoulder-sakimyto-clinger-v3-wear-preview.png`
- Left wear preview: `shoulder-sakimyto-clinger-v3-left-wear-preview.png`
- Triangle count: 3712
- Mesh layout: one GLB mesh node plus a baked `HatAttachment` node.
- Materials: dark navy outline, white body, white eye inset, dark eye core, subtle lavender compression shadow.

## Roblox Fitting Guidance

- Accessory type: rigid Shoulder accessory.
- Right variant attachment intent: `RightCollarAttachment`.
- Left variant attachment intent: `LeftCollarAttachment`.
- Baked attachment node: `HatAttachment`.
- Right `HatAttachment` translation: `-0.1, 0.15, -0.35`.
- Left `HatAttachment` translation: `0.1, 0.15, -0.35`.
- Place the body outside and forward of the shoulder so the eyes remain visible from front thumbnails.
- Let the hook flap overlap the shoulder/collar boundary; avoid centering the mascot on top of the shoulder like a normal pet.
- Avoid `RightShoulderAttachment` unless the item should move with the arm.
- Import the GLB into Roblox Studio and use the Accessory Fitting Tool to create the final Accessory object and attachment.
- Set material to Plastic, transparency to 0, and vertex color to default values before Marketplace upload.

## Style Constants

- Target width: 1.9 studs.
- Target height: 1.4 studs.
- Target depth: 1.15 studs.
- Outline thickness target: 0.09 studs.
- Eye ring diameter target: 0.52 studs.
- Eye inset depth target: 0.18 studs.
- Eye spacing target: 0.62 studs.

## Mochi Polish Notes

- Keep the body lower and wider than v2.
- Preserve the lavender underside as a compression shadow, not a glow effect.
- Keep the feet flattened and soft.
- Keep the right-side grip shapes rounded; do not turn them into fingers or human hands.
- Keep the eyes forward and large enough to survive 128x128 thumbnail review.

## Brand Guardrails

- No permanent mouth.
- No horns, wings, weapons, text labels, or extra mascot decorations.
- Do not make the body tall or human-like.
- Do not shrink the eyes; front recognition depends on the two navy ring eyes.
- Keep the silhouette low, round, compact, soft, and readable.

## Self-Penetration Checks

- Small thumbnail: eyes and white body remain readable against dark and busy avatars.
- Wear misuse: if it reads like a normal pet sitting on top of the shoulder, move it outward/downward and preserve the hook flap overlap.
- Attachment misuse: if `RightShoulderAttachment` causes distracting arm motion, switch to `RightCollarAttachment`.
- Import cleanup: if Roblox Studio import splits materials, keep one Accessory object and remove extra Parts/Scripts before upload.
- Policy risk: avoid implying the mascot speaks as sakimyto; do not add text or external IP references.
