{
  "$schema": "/characters/v2/schemas/knowledge-base.schema.json",
  "schemaVersion": "2.0.0",
  "kind": "nandarona.character-knowledge-base",
  "releaseId": "hibiku@2.2.0",
  "epistemicPolicy": {
    "canonical": "Must be preserved unless a later versioned release changes it.",
    "recommended": "Safe default; may be adapted while canonical invariants remain.",
    "exploratory": "Permitted experiment, not official fact.",
    "unknown": "Intentionally unspecified; never invent a canonical answer.",
    "prohibited": "Conflicts with identity, rights, or release boundaries."
  },
  "identity": {
    "canonical": {
      "id": "hibiku",
      "displayName": "Hibiku",
      "jaName": "ひびく",
      "familyId": "tools",
      "familyName": "あいだの道具",
      "coreQuestionJa": "どこまで気持ちが響くんだろな？",
      "role": "共感と反応の共鳴役",
      "verb": "響く",
      "summary": "三つの光点で振動を受け取り、静かな響きとして返す。"
    }
  },
  "designBoundary": {
    "commonDNA": {
      "canonical": [
        "a clear visual organ or signal shows quiet attention",
        "mouthless by default",
        "deep navy construction or hand-drawn outline",
        "quiet curiosity before certainty",
        "simple silhouette readable at UI-icon scale"
      ],
      "prohibited": [
        "human mouth or teeth as a stable feature",
        "official endorsement claims",
        "identity changes made only through recoloring or renaming"
      ]
    },
    "familyDNA": {
      "canonical": [
        "生活道具から生まれた明快なシルエット",
        "視覚器官は個体ごとに異なる",
        "濃紺の構造線",
        "白地に淡い藤色とミント",
        "関係を支配せず選択肢を残す"
      ],
      "distinction": "familiar everyday tools abstracted into quiet characters; relationships are expressed through function, spacing, and varied non-biological visual organs"
    },
    "individualDNA": {
      "canonical": {
        "silhouette": "三つの光点を持つ小さな白い鈴",
        "motif": "共鳴する陶器ベル",
        "states": [
          "idle",
          "sense",
          "ring-softly",
          "resonate",
          "soft-return",
          "fade"
        ]
      },
      "prohibited": [
        "生体器官や内臓のように描かない",
        "全個体へ同じ大きな二つ目を追加しない",
        "色替えだけで別個体にしない"
      ]
    }
  },
  "behavior": {
    "canonical": {
      "$schema": "/characters/v2/schemas/state-machine.schema.json",
      "schemaVersion": "1.0.0",
      "kind": "nandarona.character-state-machine",
      "releaseId": "hibiku@2.2.0",
      "initialState": "idle",
      "states": {
        "idle": {
          "status": "canonical",
          "intent": "響く前の基準状態",
          "allowedNext": [
            "sense",
            "idle"
          ],
          "visualChannel": "object state, hinge or tilt, sensor signal, spacing, restrained functional motion"
        },
        "sense": {
          "status": "canonical",
          "intent": "共感と反応の共鳴役としての sense 状態",
          "allowedNext": [
            "ring-softly",
            "idle"
          ],
          "visualChannel": "object state, hinge or tilt, sensor signal, spacing, restrained functional motion"
        },
        "ring-softly": {
          "status": "canonical",
          "intent": "共感と反応の共鳴役としての ring-softly 状態",
          "allowedNext": [
            "resonate",
            "idle"
          ],
          "visualChannel": "object state, hinge or tilt, sensor signal, spacing, restrained functional motion"
        },
        "resonate": {
          "status": "canonical",
          "intent": "共感と反応の共鳴役としての resonate 状態",
          "allowedNext": [
            "soft-return",
            "idle"
          ],
          "visualChannel": "object state, hinge or tilt, sensor signal, spacing, restrained functional motion"
        },
        "soft-return": {
          "status": "canonical",
          "intent": "共感と反応の共鳴役としての soft-return 状態",
          "allowedNext": [
            "fade",
            "idle"
          ],
          "visualChannel": "object state, hinge or tilt, sensor signal, spacing, restrained functional motion"
        },
        "fade": {
          "status": "canonical",
          "intent": "共感と反応の共鳴役としての fade 状態",
          "allowedNext": [
            "idle"
          ],
          "visualChannel": "object state, hinge or tilt, sensor signal, spacing, restrained functional motion"
        }
      },
      "events": {
        "activate": "sense",
        "intensify": "resonate",
        "resolve": "soft-return",
        "reset": "idle"
      },
      "guards": [
        "生体器官や内臓のように描かない",
        "全個体へ同じ大きな二つ目を追加しない",
        "色替えだけで別個体にしない",
        "Unknown facts must remain unknown and must not be promoted to canonical by a transition.",
        "A transition must preserve common DNA, family DNA, and individual silhouette."
      ]
    },
    "recommended": {
      "game": {
        "status": "recommended",
        "roles": [
          "リアクション動画",
          "感情フィードバック",
          "音楽ゲーム"
        ],
        "selectionReason": "共感と反応の共鳴役が必要で、共鳴する陶器ベルをゲーム内シルエットとして読ませたい時に選ぶ。",
        "implementation": [
          "NPC companion",
          "HUD reaction",
          "collectible or marker"
        ],
        "notIncluded": [
          "3D mesh",
          "rig",
          "animation file",
          "Unreal .uasset",
          "engine plugin"
        ]
      },
      "video": {
        "status": "recommended",
        "roles": [
          "reaction cut",
          "chapter guide",
          "リアクション動画"
        ],
        "selectionReason": "「どこまで気持ちが響くんだろな？」という問いを、短い視覚リアクションとして挟みたい時に選ぶ。",
        "implementation": [
          "overlay",
          "cut-in",
          "chapter transition"
        ]
      },
      "livestream": {
        "status": "recommended",
        "roles": [
          "waiting state",
          "viewer reaction",
          "topic marker"
        ],
        "selectionReason": "響くという反応を、発言を遮らず画面上で示したい時に選ぶ。",
        "implementation": [
          "OBS image source",
          "chat reaction",
          "scene transition"
        ]
      },
      "ui": {
        "status": "recommended",
        "roles": [
          "status indicator",
          "empty state",
          "guided choice"
        ],
        "selectionReason": "共感と反応の共鳴役をUIの意味として使い、文章だけより状態を早く伝えたい時に選ぶ。",
        "implementation": [
          "icon",
          "empty state illustration",
          "progress or warning state"
        ]
      }
    },
    "exploratory": [
      "New costumes, settings, and secondary props may be explored if the silhouette remains readable.",
      "Additional states may be proposed with a new id and explicit exploratory label."
    ],
    "unknown": [
      "voice actor",
      "canonical voice",
      "height in centimeters",
      "age",
      "gender",
      "biography outside the published role",
      "official 3D topology"
    ],
    "prohibited": [
      "生体器官や内臓のように描かない",
      "全個体へ同じ大きな二つ目を追加しない",
      "色替えだけで別個体にしない",
      "claiming an exploratory or unknown statement is official canon",
      "claiming an engine-native asset exists when only reference data is provided"
    ]
  },
  "rights": {
    "status": "canonical",
    "license": {
      "id": "CC-BY-4.0",
      "url": "https://creativecommons.org/licenses/by/4.0/",
      "attribution": "Nandarona character platform / https://nandarona.com/characters/",
      "noEndorsement": true
    },
    "permissions": [
      "commercial use",
      "modification",
      "games",
      "video",
      "livestream",
      "AI reference",
      "generative AI input",
      "AI training",
      "redistribution"
    ],
    "conditions": [
      "attribution",
      "indicate changes",
      "no additional restrictions"
    ],
    "notGranted": [
      "trademark",
      "patent",
      "privacy/publicity rights",
      "official endorsement"
    ]
  },
  "provenance": {
    "canonicalSource": "/characters/v2/hibiku/2.2.0/manifest.json",
    "generatedFrom": "/characters/v2/catalog.json",
    "assetSource": "/characters/platform/tools/hibiku.png"
  }
}
