{
  "$schema": "/characters/v2/schemas/knowledge-base.schema.json",
  "schemaVersion": "2.0.0",
  "kind": "nandarona.character-knowledge-base",
  "releaseId": "atsudama@2.3.0",
  "epistemicPolicy": {
    "canonical": "Must be preserved unless a later versioned release changes it.",
    "recommended": "Safe default; may be adapted while canonical invariants remain.",
    "exploratory": "Permitted experiment, not official fact.",
    "unknown": "Intentionally unspecified; never invent a canonical answer.",
    "prohibited": "Conflicts with identity, rights, or release boundaries."
  },
  "identity": {
    "canonical": {
      "id": "atsudama",
      "displayName": "Atsudama",
      "jaName": "あつだま",
      "familyId": "weather",
      "familyName": "気象のしるし",
      "coreQuestionJa": "あとどれくらいで、ほどけるんだろな？",
      "role": "蓄積と解放の予測メーター役",
      "verb": "圧をためる",
      "summary": "同心の空気膜が縮むほど圧が高まり、解放までの余裕と向きを見せる。"
    }
  },
  "designBoundary": {
    "commonDNA": {
      "canonical": [
        "a clear visual organ or signal shows quiet attention",
        "mouthless by default",
        "deep navy construction or hand-drawn outline",
        "quiet curiosity before certainty",
        "simple silhouette readable at UI-icon scale"
      ],
      "prohibited": [
        "human mouth or teeth as a stable feature",
        "official endorsement claims",
        "identity changes made only through recoloring or renaming"
      ]
    },
    "familyDNA": {
      "canonical": [
        "固定した生物顔を持たず、光・点群・スリット・単眼・無顔を使い分ける",
        "白を基調に、濃紺の輪郭とミント・藤・淡黄・水色の気象信号を使う",
        "輪郭は現象に由来し、同じ丸胴体への装飾差分にしない",
        "表情は口ではなく、密度・方向・明滅・層・軌跡・色帯で示す",
        "役割は環境の予告・時間窓・可視性・痕跡・遮蔽に限定する"
      ],
      "distinction": "air, light, particles, layers, and traces temporarily form a readable environmental signal without a biological face"
    },
    "individualDNA": {
      "canonical": {
        "silhouette": "中心点を囲む三重の不均等な空気膜",
        "motif": "等圧線と逃がし弁の切れ目",
        "states": [
          "loose",
          "compress",
          "high",
          "vent-mark",
          "release",
          "equalize"
        ]
      },
      "prohibited": [
        "爆弾や武器の形にしない",
        "数値だけに依存しない",
        "丸い二つ目を付けない"
      ]
    }
  },
  "behavior": {
    "canonical": {
      "$schema": "/characters/v2/schemas/state-machine.schema.json",
      "schemaVersion": "1.0.0",
      "kind": "nandarona.character-state-machine",
      "releaseId": "atsudama@2.3.0",
      "initialState": "loose",
      "states": {
        "loose": {
          "status": "canonical",
          "intent": "圧をためる前の基準状態",
          "allowedNext": [
            "compress",
            "loose"
          ],
          "visualChannel": "field direction, layer density, interval, light geometry, trace age, restrained atmospheric motion"
        },
        "compress": {
          "status": "canonical",
          "intent": "蓄積と解放の予測メーター役としての compress 状態",
          "allowedNext": [
            "high",
            "loose"
          ],
          "visualChannel": "field direction, layer density, interval, light geometry, trace age, restrained atmospheric motion"
        },
        "high": {
          "status": "canonical",
          "intent": "蓄積と解放の予測メーター役としての high 状態",
          "allowedNext": [
            "vent-mark",
            "loose"
          ],
          "visualChannel": "field direction, layer density, interval, light geometry, trace age, restrained atmospheric motion"
        },
        "vent-mark": {
          "status": "canonical",
          "intent": "蓄積と解放の予測メーター役としての vent-mark 状態",
          "allowedNext": [
            "release",
            "loose"
          ],
          "visualChannel": "field direction, layer density, interval, light geometry, trace age, restrained atmospheric motion"
        },
        "release": {
          "status": "canonical",
          "intent": "蓄積と解放の予測メーター役としての release 状態",
          "allowedNext": [
            "equalize",
            "loose"
          ],
          "visualChannel": "field direction, layer density, interval, light geometry, trace age, restrained atmospheric motion"
        },
        "equalize": {
          "status": "canonical",
          "intent": "蓄積と解放の予測メーター役としての equalize 状態",
          "allowedNext": [
            "loose"
          ],
          "visualChannel": "field direction, layer density, interval, light geometry, trace age, restrained atmospheric motion"
        }
      },
      "events": {
        "activate": "compress",
        "intensify": "vent-mark",
        "resolve": "release",
        "reset": "loose"
      },
      "guards": [
        "爆弾や武器の形にしない",
        "数値だけに依存しない",
        "丸い二つ目を付けない",
        "Unknown facts must remain unknown and must not be promoted to canonical by a transition.",
        "A transition must preserve common DNA, family DNA, and individual silhouette."
      ]
    },
    "recommended": {
      "game": {
        "status": "recommended",
        "roles": [
          "チャージ表示",
          "天候変化予告",
          "混雑・負荷の可視化"
        ],
        "selectionReason": "蓄積と解放の予測メーター役が必要で、等圧線と逃がし弁の切れ目をゲーム内シルエットとして読ませたい時に選ぶ。",
        "implementation": [
          "six independent 512px state frames",
          "parameter-driven 2D signal animation",
          "HUD or world-space environmental marker"
        ],
        "notIncluded": [
          "3D mesh",
          "rig",
          "animation file",
          "Unreal .uasset",
          "engine plugin"
        ]
      },
      "video": {
        "status": "recommended",
        "roles": [
          "reaction cut",
          "chapter guide",
          "チャージ表示"
        ],
        "selectionReason": "「あとどれくらいで、ほどけるんだろな？」という問いを、短い視覚リアクションとして挟みたい時に選ぶ。",
        "implementation": [
          "overlay",
          "cut-in",
          "chapter transition"
        ]
      },
      "livestream": {
        "status": "recommended",
        "roles": [
          "waiting state",
          "viewer reaction",
          "topic marker"
        ],
        "selectionReason": "圧をためるという反応を、発言を遮らず画面上で示したい時に選ぶ。",
        "implementation": [
          "OBS image source",
          "chat reaction",
          "scene transition"
        ]
      },
      "ui": {
        "status": "recommended",
        "roles": [
          "status indicator",
          "empty state",
          "guided choice"
        ],
        "selectionReason": "蓄積と解放の予測メーター役をUIの意味として使い、文章だけより状態を早く伝えたい時に選ぶ。",
        "implementation": [
          "icon",
          "empty state illustration",
          "progress or warning state"
        ]
      }
    },
    "exploratory": [
      "New costumes, settings, and secondary props may be explored if the silhouette remains readable.",
      "Additional states may be proposed with a new id and explicit exploratory label."
    ],
    "unknown": [
      "voice actor",
      "canonical voice",
      "height in centimeters",
      "age",
      "gender",
      "biography outside the published role",
      "official 3D topology"
    ],
    "prohibited": [
      "爆弾や武器の形にしない",
      "数値だけに依存しない",
      "丸い二つ目を付けない",
      "claiming an exploratory or unknown statement is official canon",
      "claiming an engine-native asset exists when only reference data is provided"
    ]
  },
  "rights": {
    "status": "canonical",
    "license": {
      "id": "CC-BY-4.0",
      "url": "https://creativecommons.org/licenses/by/4.0/",
      "attribution": "Nandarona character platform / https://nandarona.com/characters/",
      "noEndorsement": true
    },
    "permissions": [
      "commercial use",
      "modification",
      "games",
      "video",
      "livestream",
      "AI reference",
      "generative AI input",
      "AI training",
      "redistribution"
    ],
    "conditions": [
      "attribution",
      "indicate changes",
      "no additional restrictions"
    ],
    "notGranted": [
      "trademark",
      "patent",
      "privacy/publicity rights",
      "official endorsement"
    ]
  },
  "provenance": {
    "canonicalSource": "/characters/v2/atsudama/2.3.0/manifest.json",
    "generatedFrom": "/characters/v2/catalog.json",
    "assetSource": "/characters/platform/weather/atsudama.png"
  }
}
