{
  "$schema": "/characters/v2/schemas/use-profiles.schema.json",
  "schemaVersion": "1.0.0",
  "kind": "nandarona.character-use-profiles",
  "releaseId": "kazehira@2.6.0",
  "profiles": {
    "game": {
      "status": "recommended",
      "roles": [
        "高所間の滑空NPC",
        "下降ルート案内",
        "飛距離パズル"
      ],
      "selectionReason": "揚力管理型の無動力滑空NPC役が必要で、揚力孔と折り畳み翼面をゲーム内シルエットとして読ませたい時に選ぶ。",
      "implementation": [
        "six independent 512px state frames",
        "parameter-driven 2D signal animation",
        "HUD or world-space environmental marker"
      ],
      "notIncluded": [
        "3D mesh",
        "rig",
        "animation file",
        "Unreal .uasset",
        "engine plugin"
      ]
    },
    "video": {
      "status": "recommended",
      "roles": [
        "reaction cut",
        "chapter guide",
        "高所間の滑空NPC"
      ],
      "selectionReason": "「どの幅にひらけば、次の足場まで届くんだろな？」という問いを、短い視覚リアクションとして挟みたい時に選ぶ。",
      "implementation": [
        "overlay",
        "cut-in",
        "chapter transition"
      ]
    },
    "livestream": {
      "status": "recommended",
      "roles": [
        "waiting state",
        "viewer reaction",
        "topic marker"
      ],
      "selectionReason": "翼面を広げて滑空するという反応を、発言を遮らず画面上で示したい時に選ぶ。",
      "implementation": [
        "OBS image source",
        "chat reaction",
        "scene transition"
      ]
    },
    "ui": {
      "status": "recommended",
      "roles": [
        "status indicator",
        "empty state",
        "guided choice"
      ],
      "selectionReason": "揚力管理型の無動力滑空NPC役をUIの意味として使い、文章だけより状態を早く伝えたい時に選ぶ。",
      "implementation": [
        "icon",
        "empty state illustration",
        "progress or warning state"
      ]
    }
  }
}
