{
  "schemaVersion": "1.0.0",
  "status": "canonical",
  "purpose": "Require a readable social eye and living behavior while preventing functional objects with decorative faces from being counted as living characters.",
  "eyeGrammar": "entity-eye-grammar.json",
  "visualGate": {
    "mode": "hard-gate-before-scoring",
    "entityKind": "character",
    "socialEye": "required",
    "minimumVisibleSocialEyes": 1,
    "requiredEvidence": [
      "visible in the canonical neutral or lineup view",
      "communicates gaze, blink, lid state, or attention shift in at least one canonical state"
    ],
    "failureRule": "An eyeless design or a design with only a functional lens, lamp, gauge, meter, or status mark fails regardless of its behavioral score.",
    "notSufficient": "A social eye is necessary but does not substitute for any of the eight scored living-character criteria."
  },
  "scale": {
    "0": "Absent or contradicted",
    "1": "Present but generic, accessory-dependent, or weak",
    "2": "Specific, visually legible, and usable in behavior or animation"
  },
  "criteria": [
    {
      "id": "agency",
      "labelJa": "自発性",
      "question": "Does the entity choose to approach, avoid, search, hide, help, play, or rest without being operated?",
      "critical": true
    },
    {
      "id": "locomotion",
      "labelJa": "固有の移動",
      "question": "Can a viewer predict how its body walks, hops, crawls, swims, glides, climbs, rolls, or floats?",
      "critical": true
    },
    {
      "id": "idle",
      "labelJa": "固有の待機",
      "question": "Does it have a recognizable way of spending time when no task is active?",
      "critical": false
    },
    {
      "id": "affect",
      "labelJa": "感情",
      "question": "Can curiosity, fear, delight, frustration, and relief alter the eyes, posture, rhythm, or body?",
      "critical": true
    },
    {
      "id": "desire",
      "labelJa": "欲求",
      "question": "Does it want something for itself rather than merely execute a function?",
      "critical": false
    },
    {
      "id": "vulnerability",
      "labelJa": "弱さ",
      "question": "Does it have a specific fear, limitation, need, or way it can be comforted?",
      "critical": false
    },
    {
      "id": "relationship",
      "labelJa": "関係性",
      "question": "Can its bond, rivalry, dependence, caretaking, or misunderstanding with another entity be described?",
      "critical": true
    },
    {
      "id": "identity",
      "labelJa": "個体識別",
      "question": "Is the individual recognizable without its label, color swap, prop, or UI function?",
      "critical": true
    }
  ],
  "passRule": {
    "minimumTotal": 13,
    "maximumTotal": 16,
    "criticalMinimum": 1,
    "requiredProfileFields": [
      "desire",
      "fear",
      "comfort",
      "idleBehavior",
      "locomotion",
      "approachBehavior",
      "avoidBehavior",
      "bondHook",
      "animationAnticipation",
      "animationFollowThrough"
    ]
  },
  "favoriteTest": {
    "promptJa": "用途を隠して10体を見せたとき、名前を知りたい・一体選びたい・動くところを見たいと思えるか。",
    "familyPassRule": "At least three of ten must be selected as a favorite by visual and behavioral appeal alone; no utility description may be shown during the test."
  },
  "negativeFixtures": [
    {
      "name": "face-on-tool",
      "description": "A button with two eyes and legs but no desire, fear, relationship, or autonomous idle must fail."
    },
    {
      "name": "recolor-clone",
      "description": "A recolored body with the same eyes, pose, locomotion, and temperament as another member must fail identity."
    },
    {
      "name": "function-only-npc",
      "description": "An object that moves only when the player operates it must fail agency even if it has animation states."
    },
    {
      "name": "eyeless-living-profile",
      "description": "A profile scoring 16 behavior points but showing no visible social eye must fail the visual gate."
    },
    {
      "name": "artifact-social-eye",
      "description": "An artifact with a directional pupil, paired face eyes, blink, or gaze tracking must fail the artifact eye gate; naming it a sensor or lens does not override the visible evidence."
    }
  ]
}
